Uncharted 4 Environment Art: A Meeting at Gnomon

Thursday, January 19th, 2017, 7:30 pm – 10:00 pm

Join Gnomon on Thursday, January 19th, at 7:30 pm PST, for an evening with Naughty Dog to find out how the artists there worked on the environments of Uncharted 4.  The eight guest speakers from the company will break down the production process talking about aspects like concept art, design and gameplay. There will be tons of insights into how they guide players’ eyes using composition and color, and communicate mood and emotion through environments.
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RSVP to attend for free at the Gnomon Stage, or follow along on Livestream. The guest speakers will spend some time answering questions from the stage audience and Livestream viewers.

Guest Speakers

David Baldwin – Environment Artist, Naughty Dog

David has been with Naughty Dog for over eight years and has helped to create environments for the award-winning games Uncharted 2: Among Thieves, Uncharted 3: Drake’s Deception and Uncharted 4: A Thief’s End, as well as The Last of Us. His love and dedication to the craft has been with him ever since his first experience with Autodesk Animator and Microsoft Paint.

Brian Beppu – Texture/Shader Artist, Naughty Dog

Brian has worked in video games and animation for over 18 years, 10 years of which have been spent at Naughty Dog in Santa Monica. After graduating from Art Center as an Illustration major, he landed his first job as a Texture Artist on the Final Fantasy: The Spirits Within movie. Today, he can be found working on Uncharted: The Lost Legacy as a Shader Artist.

Heather Cerlan – Texture/Shader Artist, Naughty Dog

Heather joined Naughty Dog as a Texture Artist in 2012 to work on The Last of Us and Uncharted 4. Prior to Naughty Dog, she worked at Bioware Mythic as an Environment Artist on projects including Ultima Online and Dragon Age II. Her first job in the industry was at Virtual Heroes, which specializes in defense, industrial, healthcare, emergency management, commercial, and educational games.

Todd Foster – Environment Artist, Naughty Dog

Todd is an Environment Artist with 16 years of experience as a developer in the video game industry. He’s shipped eight AAA titles for publishers Microsoft, THQ, Electronic Arts, Activision Blizzard, and Sony. Todd has been with Naughty Dog for over six years, and has had the opportunity to work on Uncharted 3, The Last of Us, Uncharted 4, and the upcoming Uncharted: The Lost Legacy.

Jeremy Huxley – Environment/Shader Artist, Naughty Dog

Jeremy has been working at Naughty Dog for around six years on the Unchartedfranchise, and for 13 years in the industry in total. He’s worked both full-time and contract in multiple cities around the world. His credits include Uncharted 4, Uncharted 3, Torchlight (including pre-production for Torchlight 2), as well as an unannounced project for Microsoft, and Hellcat: London.

Jonathan Schmidt – Texture/Shader Artist, Naughty Dog

Jonathan graduated with a BFA in the Digital Arts in 2003. He began his 13-year Environment Art career making golf simulators, before later joining Volition in 2005 where he eventually became the Lead World Building Artist on Saints Row: The Third. In 2012, he landed his dream job at Naughty Dog, where he has had the honor of working on The Last of Us, The Last of Us: Left Behind, and Uncharted 4.

Reuben Shah – Environment Artist, Naughty Dog

Reuben began his career in production QA testing graphic cards and 3D software at Nichimen Graphics. After a brief stint in film and music videos, he found his way to Naughty Dog, helping the Jax and Daxter production with their facial system and stylized modeling. 16 years and over 10 triple-A games later, he is working on The Last of Us sequel as an Environment Modeler.

Anthony Vaccaro – Environment Artist, Naughty Dog

Anthony is an artist specializing in Environment Art for video game development. He currently works at Naughty Dog in Santa Monica California, where he has worked on Uncharted 3, The Last of Us, Uncharted 4, and now Uncharted: The Lost Legacy. He previously worked at Bungie on Halo: Reach and earned his Bachelor degree at The Art Institute of California, San Diego.

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