Using Id Tech 7: Doom Eternal Analysis

Learn how the use of id Tech 7 evolved the quality of Doom Eternal.

John Linneman, the staff writer at Digital Foundry, took a deep look into the long-awaited Doom Eternal, shared his gameplay experience and discussed how the use of Id Tech 7 has empowered the technical and visual features of the game.

For instance, he dived into the details of the core technology of the title and had a talk with the lead engine programmer Billy Khan, who shared that the team’s goal was to make the visual quality and frame rate so high that people would wonder if it’s actually possible. 

To achieve this, the team has made a few major arrangements in the game and backend tools development: switching to the low-level Vulkan graphics API, finding a high-performance image streaming solution to move away from megatextures technology, the new LOD system, to name a few. 

Read the full article to learn more about the improvements that leveled up the new Doom title. 

You can purchase Doom Eternal on Steam.

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    Using Id Tech 7: Doom Eternal Analysis