Wizard of Legend: Magic From SNES Era
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Wizard of Legend: Magic From SNES Era
27 October, 2016
News
Contingent99 is a small indie company, founded by Bundy Kim and Dahoon Lee. So far it’s only got two people on the list. During countless hours of experimentation and prototyping, these guys came up with a very interesting project Wizard of Legend. It looks like a mix of modern young adult fantasy novels, fast action, and beautiful visuals.

1a_coop

1b_tornado

The developers describe it as a fast paced 2D dungeon crawler, where you assume the role of a powerful wizard. The action takes place in the kingdom of Lanova, where the Legendary Council of Magic holds a competition between qualified wizards. If the contestant manages to overcome all the trials, set forth by the Council, he will be granted the honor of joining the Council of Magic.

1d_treasureroom

Basically, this is a 2D action adventure game, which is inspired by the classic games of SNES era. The game is centered around exploration, spell casting and hack and slash combat. The levels in this game are generated procedurally out of precrafted rooms. There are also bosses to fight, wizards to unlock and even a co-op mode!

1_shockwave

Wizard of Legend is far from completion. The game will be released somewhere in winter next year. But even these early versions of the project demonstrate incredibly detail, fluid animation and beautiful world building. Can’t wait to see this project on Steam.

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