Work as a Tools Programmer with Kojima's Team
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
11 hours ago

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by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Work as a Tools Programmer with Kojima's Team
17 May, 2017
News
Guerrilla Games announced they are hunting for a Tools Programmer / Technical Artist to support Hideo Kojima’s tools team.

Partnership between Kojima Productions and Guerrilla Games is a known fact and now you can contribute to this coalition. Hideo Kojima chose Guerrilla’s Decima engine to develop his open world epic called Death Stranding, but Kojima’s team will definitely need help using technology behind Horizon Zero Dawn.   

You can learn more about the technologies powering Death Stranding and the unique partnership between Kojima Productions and Guerrilla Games in this panel discussion featuring Geoff Keighley, Hideo Kojima, Hermen Hulst, and Mark Cerny:

Are you ready to be a part of Death Stranding team? Then write Guerrilla to work in Amsterdam!

What is more, you could join the core team in Japan. Find the offers here

Source: Guerrilla

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