20 Commandments of Game Design from Arkane Studios
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For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

by Michael Jones
4 hours ago

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20 Commandments of Game Design from Arkane Studios
23 January, 2017
Game Informer has tons of new videos and articles on the upcoming Prey from Arkane Studios. They’ve even visited the team at Arkane Studios in Austin to talk to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games. Each pillar comes with the most appropriate illustration, so make sure to be attentive.  

Watch the video on the pillars of game design here.  

Here are the keys from Arkane Studios:

The screenshots were originally published on DTF. 


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