20 Commandments of Game Design from Arkane Studios
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Latest comments
by Charlotte Delannoy
5 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
8 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

20 Commandments of Game Design from Arkane Studios
23 January, 2017
Game Informer has tons of new videos and articles on the upcoming Prey from Arkane Studios. They’ve even visited the team at Arkane Studios in Austin to talk to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games. Each pillar comes with the most appropriate illustration, so make sure to be attentive.  

Watch the video on the pillars of game design here.  

Here are the keys from Arkane Studios:

The screenshots were originally published on DTF. 


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