3DCoat 4.8.14 is Out!

3DCoat 4.8.14 is Out!

Pilgway has revealed a new version of a sculpting tool called 3DCoat.

Pilgway has revealed a new version of a sculpting tool called 3DCoat. Version 4.8.14 brings Instant Meshes Auto-Retopo integration, but you should be careful as “it is about robustness and stability, but not about too great quality”.

Most important changes: 

  • Instant meshes auto-retopo integration. Press RMB over an object, AUTOPO->….. It supports symmetry. Don’t expect too much. It is about robustness and stability, but not of too great quality.
  • VoxTree multiselection. You may select several volumes as in Explorer – use CTRL, SHIFT, CTRL+SHIFT and click. Operate over selected using RMB or Geometry menu.
  • Possibility to highlight objects after selection. Use Geometry->Highlight menu to customize highlighting.
  • Calculator in each input field. You may enter expressions instead of number anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation including trigonometry.
  • Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Front/… views corrected to avoid – situations when you see nothing in scene after switching. Preventing pivot to appear far from scene boundbox.
  • CTRL+UnifyUV to unify UV sets with same names.
  • Updated transform gizmo – non-uniform scaling in plane introduced.
  • Correct FBX export/import. Nodes hierarchy transforms, pivots will be preserved.
  • Faster Bas-relief & undercuts. 

Other changes:

1 of 2

Pilgway 

You can find more details on the newest version here. 

Join discussion

Comments 1

  • Arn0ld

    Still use 3dCoat on a daily basis for texturing.

    0

    Arn0ld

    ·a year ago·

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more