3DCoat 4.8.14 is Out!
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by Samsun Rock
51 min ago

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by Stijn Van Gaal
2 hours ago

I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well

Cool article, and as an export and meshes preparation tool for Blender/Unreal i would recommend this addon: https://gumroad.com/l/UEBok Many thanks!

3DCoat 4.8.14 is Out!
8 April, 2018

Pilgway has revealed a new version of a sculpting tool called 3DCoat. Version 4.8.14 brings Instant Meshes Auto-Retopo integration, but you should be careful as “it is about robustness and stability, but not about too great quality”.

Most important changes: 

  • Instant meshes auto-retopo integration. Press RMB over an object, AUTOPO->….. It supports symmetry. Don’t expect too much. It is about robustness and stability, but not of too great quality.
  • VoxTree multiselection. You may select several volumes as in Explorer – use CTRL, SHIFT, CTRL+SHIFT and click. Operate over selected using RMB or Geometry menu.
  • Possibility to highlight objects after selection. Use Geometry->Highlight menu to customize highlighting.

  • Calculator in each input field. You may enter expressions instead of number anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation including trigonometry.
  • Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Front/… views corrected to avoid – situations when you see nothing in scene after switching. Preventing pivot to appear far from scene boundbox.
  • CTRL+UnifyUV to unify UV sets with same names.
  • Updated transform gizmo – non-uniform scaling in plane introduced.
  • Correct FBX export/import. Nodes hierarchy transforms, pivots will be preserved.
  • Faster Bas-relief & undercuts. 

Other changes:

  • Autopo density problems fixed.
  • A possibility of 16-bit export for displacement in the export constructor.
  • Metall support in picture transform tool. If gloss enabled, an imported image will be with metallness. You may vary it with slider.
  • FlipX, FlipY, FlipZ for Tweak room
  • Import multiple objects for PPP.
  • Correct PSD export, correct dropping to PS with smart materials with masks. But still, have problems with attached materials. Export is OK, getting back is sometimes problematic.
  • Backface culling in retopo works correctly
  • A smart transition between perspective and orthographic mode that keeps the scale of a scene near the pivot point.
  • Fixed undercuts
  • Fixed symmetry painting bug (with unsymmetrical alphas).
  • By default, Auto Pick enabled, more easy switching between objects. It may be permanently disabled if need.
  • “Paste merged” in “Rect/Transform” tool enabled.
  • Fixed mesh explosion during baking with mesh extrusion

  • Possibility to pack selected islands into the rectangle in UV Settings tool.
  • The problem of depth when filling with Smart Materials fixed.
  • Fixed problems of Rect/Transform tool in Paint room – crash, missing controls.
  • Additional anti-aliasing samples in cavity calculation.
  • Possibility to tweak vertiсes in Quads mode.
  • Fixed UNDO issue when RMB->Save volume as 3B
  • Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto – restore keys of undefined actions), correct lines mode work in several voxel tools.
  • Baking problems fixed. A better direction of scanning (angle -weighted), support of N-gons.

  • Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW.
  • Fixed normal sampling and picking position for a non-current object in clay/flatten and similar tools.
  • Fixed problem of Vox Clay with CTRL (was vanishing the whole object)
  • Fixed Scratches2 brush (it was unsafe, making random holes etc)
  • Correct Constructor tool snapping.
  • Correct usage of current color in Smart materials. Current color will be stored in attached materials as well.
  • A lot of polishing in Primitives, many bugs and inconsistencies fixed.
  • If 3DCoat is unable to start, it tries to diagnose and troubleshoot the problem.


You can find more details on the newest version here. 

Source: 3dcoat.com

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Arn0ld Recent comment authors

Still use 3dCoat on a daily basis for texturing.

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