3DCoat 4.8.14 is Out!
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Latest comments
by Jacob Merrill
1 hours ago

UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE

by Acacia
12 hours ago

Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
12 hours ago

Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

3DCoat 4.8.14 is Out!
8 April, 2018

Pilgway has revealed a new version of a sculpting tool called 3DCoat. Version 4.8.14 brings Instant Meshes Auto-Retopo integration, but you should be careful as “it is about robustness and stability, but not about too great quality”.

Most important changes: 

  • Instant meshes auto-retopo integration. Press RMB over an object, AUTOPO->….. It supports symmetry. Don’t expect too much. It is about robustness and stability, but not of too great quality.
  • VoxTree multiselection. You may select several volumes as in Explorer – use CTRL, SHIFT, CTRL+SHIFT and click. Operate over selected using RMB or Geometry menu.
  • Possibility to highlight objects after selection. Use Geometry->Highlight menu to customize highlighting.

  • Calculator in each input field. You may enter expressions instead of number anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation including trigonometry.
  • Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Front/… views corrected to avoid – situations when you see nothing in scene after switching. Preventing pivot to appear far from scene boundbox.
  • CTRL+UnifyUV to unify UV sets with same names.
  • Updated transform gizmo – non-uniform scaling in plane introduced.
  • Correct FBX export/import. Nodes hierarchy transforms, pivots will be preserved.
  • Faster Bas-relief & undercuts. 

Other changes:

  • Autopo density problems fixed.
  • A possibility of 16-bit export for displacement in the export constructor.
  • Metall support in picture transform tool. If gloss enabled, an imported image will be with metallness. You may vary it with slider.
  • FlipX, FlipY, FlipZ for Tweak room
  • Import multiple objects for PPP.
  • Correct PSD export, correct dropping to PS with smart materials with masks. But still, have problems with attached materials. Export is OK, getting back is sometimes problematic.
  • Backface culling in retopo works correctly
  • A smart transition between perspective and orthographic mode that keeps the scale of a scene near the pivot point.
  • Fixed undercuts
  • Fixed symmetry painting bug (with unsymmetrical alphas).
  • By default, Auto Pick enabled, more easy switching between objects. It may be permanently disabled if need.
  • “Paste merged” in “Rect/Transform” tool enabled.
  • Fixed mesh explosion during baking with mesh extrusion

  • Possibility to pack selected islands into the rectangle in UV Settings tool.
  • The problem of depth when filling with Smart Materials fixed.
  • Fixed problems of Rect/Transform tool in Paint room – crash, missing controls.
  • Additional anti-aliasing samples in cavity calculation.
  • Possibility to tweak vertiсes in Quads mode.
  • Fixed UNDO issue when RMB->Save volume as 3B
  • Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto – restore keys of undefined actions), correct lines mode work in several voxel tools.
  • Baking problems fixed. A better direction of scanning (angle -weighted), support of N-gons.

  • Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW.
  • Fixed normal sampling and picking position for a non-current object in clay/flatten and similar tools.
  • Fixed problem of Vox Clay with CTRL (was vanishing the whole object)
  • Fixed Scratches2 brush (it was unsafe, making random holes etc)
  • Correct Constructor tool snapping.
  • Correct usage of current color in Smart materials. Current color will be stored in attached materials as well.
  • A lot of polishing in Primitives, many bugs and inconsistencies fixed.
  • If 3DCoat is unable to start, it tries to diagnose and troubleshoot the problem.


You can find more details on the newest version here. 

Source: 3dcoat.com

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1 Comment on "3DCoat 4.8.14 is Out!"


Still use 3dCoat on a daily basis for texturing.