3DS Max 2018.4 Available
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by Jonas Roscinas
5 hours ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

5 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

3DS Max 2018.4 Available
11 December, 2017

Autodesk has released 3DS Max 2018.4, the fourth update since the release in April 2017. The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

Improved usability for Max Fluids

3ds Max Fluids has been updated with usability improvements based on your feedback. As the simulation is being run, Max Fluids now displays the frame number, instead of the percentage of completion, as well as other information about the simulation from the output window. Other improvements include the ability to apply UVs to the output mesh, setting an initial simulation state, or removing unwanted time from the simulation.

Fluids Presets

3ds Max 2018.4 now includes fluid presets, making it easier to add fluid simulations to a scene. The included presets consider viscosity from a wide range of common fluid types, from thin liquids like water to thicker liquids like chocolate syrup, honey, and ketchup. Users can also create and save custom settings as presets to more quickly re-use desired fluids in other scenes.

VR engine updates to 3ds Max Interactive

You’ll notice improvements to 3ds Max Interactive, the VR engine added previously in the 3ds Max 2018.1 update.

  • A new Physical Light that includes support for IES profiles
  • Updated Live Link improves 3ds Max interoperability when using V-Ray
  • New environment properties that allow for custom tone mapping post effects
  • Updated Texture Manager with usability improvements, making it easier to sort and find textures in a project

Redesigned automation experience

3ds Max Batch has been redesigned to provide a simpler and more effective experience. It is now a true command line productivity tool, with logging and error reporting, it supports user-defined messages in the output, and allows users  to inject data in the automation process from the command line.


More details can be found here. Over 100 bug fixes reported by user are listed in the release notes.

Leave a Reply

Be the First to Comment!