4-Week Intense VFX Bootcamp
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

4-Week Intense VFX Bootcamp
13 March, 2019

This new intense VFX Bootcamp by Allan McKay is described as a carefully curated ‘compression course’ which will give you all the necessary skills, knowledge and capabilities, and get you working in Visual Effects right away.

What You’ll Learn

  • In-depth training around every type of pyro effect, from small scale flames, to large scale fireballs, explosions, secondary effects and more
  • Learn Sci-Fi based visceral effects that have their own unique look and feel – something commonly required to do, and having a necessary understanding of how to manipulate and control these effects not based in reality
  • Learn destruction effects – how to vaporize or ‘ash’ surfaces, or splinter wood, deform and bend metal based on collision and velocity. Have a full understanding of destruction dynamics and advanced fracturing techniques
  • Understand timing and scale and how to make effects realistic
  • Learn to simulate liquid and other effects
  • Understand character effects and working with live action human sequences, augmenting additional effects elements based on their performance
  • Photorealistic lighting and advanced shader techniques, ranging from skin decay, blood and gore through to matching live action footage, adding reflections and the integration process into our live action footage
  • Secondary FX – Learn to create ash, sparks, debris and more as all of the additional smaller elements build up much bigger effects overall.
  • Learn to composite live action visual effects shots
  • Scripting, tool development and FX automation
  • Learn to take shots from start to finish

Yes, the list is quite impressive, so the course should be really intense. You can learn more and join the party here.

Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!

Leave a Reply