4-Week Intense VFX Bootcamp
Events
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7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

4-Week Intense VFX Bootcamp
13 March, 2019
News

This new intense VFX Bootcamp by Allan McKay is described as a carefully curated ‘compression course’ which will give you all the necessary skills, knowledge and capabilities, and get you working in Visual Effects right away.

What You’ll Learn

  • In-depth training around every type of pyro effect, from small scale flames, to large scale fireballs, explosions, secondary effects and more
  • Learn Sci-Fi based visceral effects that have their own unique look and feel – something commonly required to do, and having a necessary understanding of how to manipulate and control these effects not based in reality
  • Learn destruction effects – how to vaporize or ‘ash’ surfaces, or splinter wood, deform and bend metal based on collision and velocity. Have a full understanding of destruction dynamics and advanced fracturing techniques
  • Understand timing and scale and how to make effects realistic
  • Learn to simulate liquid and other effects
  • Understand character effects and working with live action human sequences, augmenting additional effects elements based on their performance
  • Photorealistic lighting and advanced shader techniques, ranging from skin decay, blood and gore through to matching live action footage, adding reflections and the integration process into our live action footage
  • Secondary FX – Learn to create ash, sparks, debris and more as all of the additional smaller elements build up much bigger effects overall.
  • Learn to composite live action visual effects shots
  • Scripting, tool development and FX automation
  • Learn to take shots from start to finish

Yes, the list is quite impressive, so the course should be really intense. You can learn more and join the party here.

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