A Spaceship Kit From Andrew Hodgson
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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

A Spaceship Kit From Andrew Hodgson
11 January, 2018
News

This Purchase includes 128 components I use on a daily basis for my own work. The geometry is NOT sub D geometry and does not include UVs. FBX format comes with each component grouped and named. OBJ format comes in 10 chunks that will have to be split and organized. Files come zipped.

Here you can find a screen recording of how I quickly concept spaceships in 1 hour using parts from the Full Kit:

Have a look over at my ArtStation where you can see numerous examples of this kit in Use, especially in my 27 Days of Spaceships Challenge.

You can use the kit for both personal and commercial projects.

Get the spaceship kit

Source: ArtStation

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