Advanced Weapon Mechanics Set Up in Unreal Engine

Ranulf "Doku" Busby continues working on the upcoming multiplayer first-person shooter Out of Action.

In case you missed it, back in February, we reported on the upcoming Half-Life and The Specialists-inspired first-person shooter Out of Action, being created by Indie Game Developer and a well-known Weapon Artist Ranulf Busby, a.k.a. Doku.

Half a year later, Out of Action's development steadily progresses, with the developer regularly demonstrating the title's gameplay mechanics, cool animations, various features, and more. In recent days, the creator has seemingly been prioritizing the main part of every FPS, the weapons, showcasing several advanced weapon mechanics set up in Unreal Engine for the game. Today, to learn more about Out of Action's current state, let's have a look at some of the latest demos presented by Doku.

The most recent demo shared by the developer shows one of the game's weapons colliding with the ground in a lifelike manner when the player is lying prone on it. Furthermore, the demo shows that in Out of Action, bullets will actually fly out of the barrel of the gun, unlike standard first-person shooters, where bullets fly from the center of the screen.

Another cool demo shows how various weapons act differently depending on their length, with the developer noting that "shorter weapons will be less hindered in tight spaces" and "attachments may also extend the length".

And here's a proof-of-concept demo, showing the use of dynamic UI elements for reticles, showing such parameters as range, ammo, and more. 

On top of mechanics, the developer also showcased a ton of awesome weapon concepts, 3D models, WiP animations, and action shots:

And these are just of fraction of what Doku has already demonstrated! You can check out more demos and learn more about the development of Out of Action by visiting the developer's Twitter page. You can also wishlist the game via its Steam page.

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