Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
RapidMXS has revealed a new script for 3DS Max called Axis which lets users transform objects and sub-objects by converting local screen space orientation into world space directions.
First, check out the trailer:
- Align. Move Farthest is a really fast and cool way of doing proper aligning. Just click and the algorithm will align your Objects/Sub-Objects in-line.
- Screen Space. You don’t have to watch how and where your camera is looking. Move Farthest always know where is up / down and left / right, by transforming your screen orientations to world space directions.
- Rotate. You can also Rotate your Objects / Sub-Objects by a specific angle. This feature is also screen space, it doesn’t matter where your viewport camera is looking. It’s always CW or CCW.
- Octopus. Combine it with Octopus for better user experience.
- Many Object Support. Many object types are supported, like: object, Editable Poly, Editable Mesh and Editable Spline. Modifiers support later…
You can learn more about the script here.