Bloober Team Wants to Move Away from "Walking Simulators"

The studio behind the Silent Hill 2 remake wishes to make "meaningful games" with complex mechanics.

At DICE Summit 2023, Bloober Team's CEO Piotr Babieno revealed that the studio behind the Silent Hill 2 remake wants to change the way it tells stories and walk away from the simple mechanics of "walking simulators".

He told IGN that he sees Bloober working on games with "larger scopes and more complex and involved gameplay mechanics", as veterans of the horror genre do, and wants it to be the studio that defines the future of video game horror.

“We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us,” he said. “However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.”

With this new look at horror games, the studio would like to launch a new “phase” in its studio life, called “Bloober 3.0”, which should help with the plan.

When asked about its future with the Silent Hill franchise, Babieno said Konami "is interested in conversations with Bloober", so we might see another famous horror from the team one day. However, Bloober is focused on Silent Hill 2 and its secret project with Private Division now.

But tight connections with big companies don't mean Bloober will join any of them soon: Babieno wants to remain independent so that no one can dictate what kinds of games the studio will make.

“Our idea is to make games which will make an impact on you, that you understand more not so much about our characters, not necessarily about the universe which we are creating, but about yourself,” he concluded. “Because those choices which we are offering in the game will allow you to understand better, ‘Am I [a certain kind of] person? ... But because we have the opportunity to check ourselves by playing games, we are able to understand ourselves and others better.”

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