Andrea Graizzaro shared an informative breakdown explaining a neat technique for auto-scaling UVs.
3D Environment Artist Andrea Graizzaro, who specializes primarily in creating beautiful stylized scenes, has recently shared a comprehensive breakdown explaining a useful technique for auto-scaling UVs in Unreal Engine based on Object Scale.
In a short Twitter thread, the artist demonstrated the material graph behind the technique and explained how to modify it for various uses, discussing the advantages of the setup along the way. According to the breakdown, the trick enabled Andrea to "ensure consistent tiling across different-scaled surfaces" while working on a large modular environment. You can check out the full breakdown by visiting the author's Twitter page.