Javi Lopez demonstrated how OpenAI's new AI model can be used for game development.
With GPT-4 having been released only a few days ago, AI admirers from all around the globe continue experimenting with the model, pushing it to the limit and learning more about the full extent of OpenAI's novel multimodal AI's capabilities.
This time, we were particularly impressed by an in-depth breakdown released by AI enthusiast Javi Lopez, who experimented with GPT-4 and showed how it could be used for game development purposes. In a lengthy Twitter thread shared by Lopez, the author demonstrated how to leverage the model to produce basic Doom/Wolfenstein-style game maps, showed the prompts that one should use for the AI to provide the required code, explained how to enhance the game prototype's visual appeal, and shared the snippets of code written entirely by GPT-4. You can check out the full breakdown by visiting the author's Twitter page.
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