Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Costume is one of the most important elements of any character design. Unfortunately, many developers focus on modern sex appeal, turning their characters into some absurd. How does one create a perfect dress? 3D artist Victoria Smith discussed this problem at Play by Play, pointing out some mistakes. The artist collected the worst and best of costume design in games to explain what makes a dress unique.
Strongly realized characters are the beating heart of many games, but they are often let down by uninspired or insulting costume choices. Characters of the female persuasion are often most affected by this, with costume design focusing on modern sex appeal over world building or believably. Using the wealth of information from the art of film and television costuming, designing outfits for your characters can be broken down into practical steps and understandable terminology. By taking a look at the worst and best of costume design in games – as well as primary sources and the basics of visual design – you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?