Case Study: Dead Cells’ Character Art Pipeline
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments
by best essay writing service
2 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future. https://triumphessays.com/

by best essay writing service
2 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future.

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

Case Study: Dead Cells' Character Art Pipeline
11 September, 2018
News

Dan Moran has recently shared a nice video explaining some of the tricks behind Dead Cells nice 3D/2D blended character art pipeline. The artist’s followers asked him to do a video about sprite/pixel lighting and he decided to explain a strategy for getting normal mapped sprites which might be one of the most efficient tricks. The shader shown in the video can also be useful for those of you working with hand-drawn sprites.

The video also focuses on some of the Tooling/C# code involved. “In reality, we often end up writing a lot more C#/engine code in graphics work than shader code to get everything working the way we want. There isn’t quite as much line-by-line breakdown as usual, so I’ve made sure that the code shipped on GitHub with this episode is well documented,” stated the artist. 

And here are some links:

Leave a Reply

avatar