Thank you for sharing your work process!!
I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!
Great article! Thanks for the awesome read.
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.
In case you didn’t know Ryan James Smith runs a very cool blog, devoted to solving complex problems with game arts. Ryan is definitely a guy to follow since he’s been working with Gearbox Software for a while as a lead technical artists. His recent post touches on the questions of practical approaches to the creation of glass materials.
He explains how to make grunge textures, how to build a glass shaders Unreal Engine 4 and what are the quick ways to tweak and set these things up. If you’re new to shaders, that might come as a great way to learn a bit more about the production.