Creating Glass in PBR
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

there is no need to create a vdb, but it works yes

by Laurent BIAL
16 hours ago

Super taf! ;)

Ted Bundy's car? :D

Creating Glass in PBR
25 March, 2019
Materials
News
Tutorial

Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

In case you didn’t know Ryan James Smith runs a very cool blog, devoted to solving complex problems with game arts. Ryan is definitely a guy to follow since he’s been working with Gearbox Software for a while as a lead technical artists. His recent post touches on the questions of practical approaches to the creation of glass materials.

 

He explains how to make grunge textures, how to build a glass shaders Unreal Engine 4 and what are the quick ways to tweak and set these things up. If you’re new to shaders, that might come as a great way to learn a bit more about the production.

You can check the full tutorial on Ryan’s blog.

Source: overdraw.xyz

Leave a Reply

avatar
Related
Education
Character Art Program
Education
Environment Art Program
Education
Environment Art Program
Education
Electives