Creating Glass in PBR

Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

In case you didn’t know Ryan James Smith runs a very cool blog, devoted to solving complex problems with game arts. Ryan is definitely a guy to follow since he’s been working with Gearbox Software for a while as a lead technical artists. His recent post touches on the questions of practical approaches to the creation of glass materials.

 

He explains how to make grunge textures, how to build a glass shaders Unreal Engine 4 and what are the quick ways to tweak and set these things up. If you’re new to shaders, that might come as a great way to learn a bit more about the production.

You can check the full tutorial on Ryan’s blog.

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