Creating Sci-Fi Weapons for Games

Creating Sci-Fi Weapons for Games

An amazing step-by-step look at the production process behind Daniel Solovev’s assault rifle ‘Omnitech AR-5A’.

Concept artist Daniel Solovev shared an incredibly detailed breakdown of his sci-fi assault rifle ‘Omnitech AR-5A’ on ArtStation. Daniel did it as a demo for his online course “Weapon Concept Art for Games“. This is one of the most complex and sophisticated weapons you’ll find, so take some time to study this step-by-step guide. 
Compositing and postprocessing. #2 Done!

Here is the final amazing gun:

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The breakdown is a small glimpse at the artist’s “Weapon Concept Art for Games” online course. You can enroll in this course here. Please notice that this online course is only in Russian. And here is a little promo to help you decide.

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Comments 4

  • A B

    I feel like you can shoot this after printing it out...

    0

    A B

    ·a year ago·
  • glennrenner

    holy..
    so much details, this is amazing

    0

    glennrenner

    ·a year ago·
  • blendercross

    Impressive work !

    0

    blendercross

    ·2 years ago·
  • nuclearmapper@mail.ru

    boomb! gorgeous work

    0

    nuclearmapper@mail.ru

    ·2 years ago·

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