Dark Souls-Inspired Scene Made With Unreal Engine 5

The artist used Meshingun's Gothic Interior Megapack to create the environment. 

Senior Lighting/LookDev Artist at Ninja Theory Pasquale Scionti impresses us once again with yet another grandiose scene. This time, the artist has created a fantastic gothic cathedral interior inspired by the Dark Souls franchise.

To create the scene itself, the artist utilized Meshingun Studio's Gothic Interior Megapack for Unreal, a recently-released asset pack that contains 400 unique and modular assets and prefabs. To rig the character, the artist used ASL4. As for lighting, Pasquale utilized Sun and Sky Lights with Volumetric Fog. The project was rendered and lit in Unreal Engine 5.

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Comments 1

  • Anonymous user

    This looks more like demon's souls, if you look at the false idol boss fight you should see it

    0

    Anonymous user

    ·a year ago·

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