hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
The SIGGRAPH team uploaded a recording of two sessions on deep learning by Andrew Glassner. The presentation shows how deep learning works and examines the possibilities it presents for computer graphics.
The whole thing is 3-hour long, but it’s definitely worth it, so let’s watch (please note that there’s a gap in the middle — the second part starts at 1:48):
Deep learning is a revolutionary technique for discovering patterns from data. We’ll see how this technology works and what it offers us for computer graphics. Attendees learn how to use these tools to power their own creative and practical investigations and applications.
Make sure to share your thoughts in the comments below.