The SIGGRAPH team uploaded a recording of two sessions on deep learning by Andrew Glassner. The presentation shows how deep learning works and examines the possibilities it presents for computer graphics.
The whole thing is 3-hour long, but it’s definitely worth it, so let’s watch (please note that there’s a gap in the middle — the second part starts at 1:48):
Deep learning is a revolutionary technique for discovering patterns from data. We’ll see how this technology works and what it offers us for computer graphics. Attendees learn how to use these tools to power their own creative and practical investigations and applications.
Make sure to share your thoughts in the comments below.