VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Here is something awesome for the fans of Mortal Kombat, game dev enthusiasts, and people willing to learn more about the production of AAA games. The DennisNetwork channel on YouTube has recently shared a video that shows all the MK 11’s Fatal Blows, but this time, from a static side camera.
You can check out the video below:
So, if you want to make games yourself, here’s how you should deal with cameras if your characters have some special moves. It’s also justdg kind of cool to see all the devastating moves from this side.
The light hee changes and flashes when there are in-game camera cuts so the player can be focused on all the right angles (well, more like all the bloody angles).
There’s all this another video exploring the game’s stages:
What are your thoughts on the latest edition of the fighting legend? What would you change?
Ornament Brushes/Alphas Vol.1 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.