Exploring MK11’s Fatal Blows From Side Angle
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Oh shit!

by S.K.O
20 hours ago

VUE without competition

by John
20 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Exploring MK11's Fatal Blows From Side Angle
12 May, 2019

Here is something awesome for the fans of Mortal Kombat, game dev enthusiasts, and people willing to learn more about the production of AAA games. The DennisNetwork channel on YouTube has recently shared a video that shows all the MK 11’s Fatal Blows, but this time, from a static side camera.

You can check out the video below:

So, if you want to make games yourself, here’s how you should deal with cameras if your characters have some special moves. It’s also justdg kind of cool to see all the devastating moves from this side.

The light hee changes and flashes when there are in-game camera cuts so the player can be focused on all the right angles (well, more like all the bloody angles).

There’s all this another video exploring the game’s stages:

What are your thoughts on the latest edition of the fighting legend? What would you change?

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