Flesh Simulation at Pixar
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by Stijn van Gaal
2 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
21 hours ago

So proud of you Alina!!!!!!

Flesh Simulation at Pixar
4 April, 2018
News

How does Pixel deal with flesh simulation? The key is a novel version of Neo-Hookean elasticity. The things here is that this model “maintains the fleshy appearance of the Neo-Hookean model, exhibits superior volume preservation, and is robust to extreme kinematic rotations and inversions”. Do you want to get a closer look? Check out a cool video from the studio. 

Non-linear hyperelastic energies play a key role in capturing the fleshy appearance of virtual characters. Real-world, volume-preserving biological tissues have Poisson’s ratios near 1/2, but numerical simulation within this regime is notoriously challenging.

In order to robustly capture these visual characteristics, we present a novel version of Neo-Hookean elasticity. Our model maintains the fleshy appearance of the Neo-Hookean model, exhibits superior volume preservation, and is robust to extreme kinematic rotations and inversions. We obtain closed-form expressions for the eigenvalues and eigenvectors of all of the system’s components, which allows us to directly project the Hessian to semi-positive-definiteness, and also leads to insights into the numerical behavior of the material. These findings also inform the design of more sophisticated hyperelastic models, which we explore by applying our analysis to Fung and Arruda-Boyce elasticity. We provide extensive comparisons against existing material models.

Pixar 

Make sure to check out the studio’s channel on Vimeo for more cool videos. 

Source: Vimeo

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