FPS Starter Kit for UE4
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Latest comments
by jenny
5 hours ago

That is really a great thing for us all. http://fewhacks.com/

by Jeff
7 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
9 hours ago

That was extremely helpful! Thank you!

FPS Starter Kit for UE4
18 December, 2017

Take a look at a custom FPS template for UE4 based on Blueprints. The pack provides a starting template with tons of standard features already built-in (ADS, sprint, weapon examples, basic inventory, etc.). Everything is said to be commented and split into categories.

Playable Demo


  • Camera switching for FPS and TPS perspectives
  • AnimBP’s set up for both perspectives
  • Camera shake and gamepad vibration feedback
  • Aiming down sights, sprinting, double jump (optional) and other common features
  • Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.)
  • Basic weapon inventory (weapons are child actors from 1 master class)
  • Templates for different types of weapons: rifle, launcher, shotgun and sniper (with UMG scope)
  • Bullet impacts and effects (bullets are projectile based, however a hitscan option is available too)
  • Health regeneration (can be disabled by disconnecting only 1 node)
  • Health and ammo pickups
  • Basic AI (patrol)
  • Settings UMG for camera FOV and gamepad vibration
  • Bonus Blueprints for easier and faster level prototyping (ladder, elevator, etc.)
  • Does NOT use a custom GameInstance, this makes it easier for you to implement other packs, such as Game Settings and stuff like that.
  • Event Ticks: 0

Number of Blueprints: 20

Input: Keyboard, Mouse, Gamepad

Network Replicated: No

VR support: No


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1 Comment on "FPS Starter Kit for UE4"


Hi, I made that template! Thank you so much for covering it, if anyone has any questions, feel free to send me an e-mail or join the Discord https://discord.gg/V4HDm25