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Latest comments
by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Free RAW 3D Scan
19 September, 2018
News

Digital Forms has shared free RAW 3D scan data from one of their projects. The pack can help you set up a nice scene quickly, so grab one for yourself! 

The studio is known for their 2D and 3D content for computer and mobile games as one of their main areas.

The team has already teamed up with companies like Wargaming, Saber Interactive, Mail.ru Group, Glue Mobile, Gaijin Entertainment, Battlestate Games, Nekki Games and others.

The company also owns an up-to-date 3D scanning studio with photogrammetry equipment that helps their members create realistic game models of characters in a short time.

You can learn more and get the pack here

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