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Articles

Buckshot Roulette Developer on Making the Game Solo, Feedback & Success

Buckshot Roulette creator Mike Klubnika shared with us his favorite part of game production, explained why he switched to Godot, and offered his thoughts on the reason behind the game's popularity.

Mike Klubnika

Jun 03, 2024

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Exclusive: Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games

To celebrate the release of Tiny Glade's demo version, Pounce Light's Anastasia Opara and Tomasz Stachowiak have joined 80 Level to discuss the game's history, proceduralism, Bevy, Rust, self-publishing, and the "cozy games" genre.

Pounce Light

May 30, 2024

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Battle Shapers: How Blender & Unity Helped Create the Game's Vibrant World

The Metric Empire team has told us about Battle Shapers' art direction and development, explained the game development advantages of the Blender+Unity combo, and spoke about making gameplay mechanics fun.

Metric Empire

May 28, 2024

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Revolutionize Your Character Design with Xandra Character Creator

This Character Creator for Unreal Engine allows for in-editor customization of character appearances and includes over 15 modular character assets, as well as an in-game character creator demo.

Rita Hou

May 08, 2024

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Emilio Santos on Benefits & Challenges of Outsourcing

Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.

Emilio Santos

May 01, 2024

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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

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See How Unity Helped to Bring Cookie Cutter's Unique Hand-Drawn World to Life

Learn how switching to Unity 2022 LTS and having the opportunity to work with Unity's 2D lighting system helped to build such an immersive world. 

Terri Mills

Feb 27, 2024

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Level Design in Star Wars Jedi Survivor

Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.

Simon Isacsson Andersen

Jan 26, 2024

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Bridging the Global Talent Gap in Game Development with Virtual Production Tools

If geographical constraints are a challenge you face during the process of game development, make sure to check out Animus, Remāngu's virtual production tools, which will help you set up seamless remote work for developers and artists.

The Remāngu Team

Jan 22, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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