Alex Yaremchuk, the Co-Founder and Art Director of ArtSource, talked about the production of their game Red Rust: game design, character creation and animation, and more.
Tony Arechiga talked about the production of stunning terrains and backgrounds for the game Disintegration developed by V1 Interactive.
Morteshka Team briefly talked about the production of levels for their new game Black Book, a deck-building RPG based on Slavic mythology.
Kalyson shared a procedural approach to creating game textures using Substance Designer.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Design Diploma course and discussed 7 essential steps of designing a video game.
White Noise Team talked about their new indie title in development Twin Soul, a survival horror game set in an apartment block of a typical post-Soviet provincial town somewhere in Eastern Europe.
Artists Chris Carney and Steve Cotton talked about their work on the maps for the second and third Halo games and discussed the solutions they found for the design.
Stas Shostak and Alexander Sitnikov shared their experience of developing Katana Kata, an indie game released on Steam in Early Access.
Nikola Damjanov shared his team’s approach to Achievement Badges in the game using the Substance Designer PBR Render Node. Check it out!
Modeling and Texturing an Old CRT TV PropAwesome!·
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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