Game Dev Unchained: Architect At Valve with Roger Lundeen
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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

8 hours ago Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Game Dev Unchained: Architect At Valve with Roger Lundeen
17 May, 2017
The 86th episode of Game Dev Unchained is here! Brandon Pham and Larry Charles had a chance to talk to Architect and Environment Designer Roger Lundeen, who worked on Portal 2, Counter-Strike: Global Offensive and Source 2 at Valve and who is now working at Turtle Rock Studios. First of all, who are architects? Dive into the new episode to find out! 

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