Game Dev Unchained: Designing Games for Mobile
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
13 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Game Dev Unchained: Designing Games for Mobile
4 April, 2018

This week’s Game Dev Unchained guest, Lucas Gonzalez sits with the hosts to go over a career of mobile game design after a career of console game design, he tells how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform.

Lucas Gonzalez is currently the Product Manager for Zepto Labs, creators of Cut the Rope. Before Zepto Labs, Lucas was a lead game designer at Gameloft and many other notable companies like Tequila Works, that shipped Deadlight.

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