Game Dev Unchained: Designing Games for Mobile
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
3 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

Game Dev Unchained: Designing Games for Mobile
4 April, 2018
News

This week’s Game Dev Unchained guest, Lucas Gonzalez sits with the hosts to go over a career of mobile game design after a career of console game design, he tells how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform.

Lucas Gonzalez is currently the Product Manager for Zepto Labs, creators of Cut the Rope. Before Zepto Labs, Lucas was a lead game designer at Gameloft and many other notable companies like Tequila Works, that shipped Deadlight.

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