Game Dev Unchained: Reflecting on 17 Years In The Industry with Collin Fogel
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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
8 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Game Dev Unchained: Reflecting on 17 Years In The Industry with Collin Fogel
28 June, 2017
News
The 92nd episode of Game Dev Unchained is here! Collin Fogel, a Senior Environment Artist that has been working in the game industry for 17 years, joined Brandon Pham and Larry Charles to discuss semi-retirement from the game industry and look back in his career to share his thoughts and wisdom. The developer worked on some of the biggest franchises such as Bioshock and Skylanders, so don’t miss this podcast. 

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