Game Dev Unchained: Reflecting on 17 Years In The Industry with Collin Fogel
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Latest comments

That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
9 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Game Dev Unchained: Reflecting on 17 Years In The Industry with Collin Fogel
28 June, 2017
The 92nd episode of Game Dev Unchained is here! Collin Fogel, a Senior Environment Artist that has been working in the game industry for 17 years, joined Brandon Pham and Larry Charles to discuss semi-retirement from the game industry and look back in his career to share his thoughts and wisdom. The developer worked on some of the biggest franchises such as Bioshock and Skylanders, so don’t miss this podcast. 

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