Game Dev Unchained: Unity Community Management With Blaine Pascu
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Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
10 hours ago


by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Game Dev Unchained: Unity Community Management With Blaine Pascu
2 August, 2017

Blaine Pascu, the newest guest Game Dev Unchained, is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice with Brandon Pham and Larry Charles on how best to manage social networking and talks about democratizing game development.

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