Game Dev Unchained: Writing for Games with Rhianna Pratchett
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by Matthieu CHOLLET
14 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
22 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Game Dev Unchained: Writing for Games with Rhianna Pratchett
21 June, 2017

The latest episode of Game Dev Unchained is something special. Rhianna Pratchett, a writer that have worked on the industry’s biggest games like the Tombraider series, Mirror’s Edge, and Heavenly Sword, talked to Brandon Pham and Larry Charles about her experience in moving from games journalism and game writing, discussed her views on women working in the game industry and her overall writing philosophy.

Check out her latest game that is currently in production Lost Words. Follow her on twitter @rhipratchett

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