Looks absolutely gorgeous!
Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?
it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page
The GDC team has shared a talk by Those Awesome Guys’ Nicolae Berbece with tons of tips and tricks on showcasing games. The developer discussed visiting events and parties, building relationships, taking advantage of being at a gaming event as a developer, and other aspects.
In this 2017 GDC talk, Those Awesome Guys’ Nicolae Berbece teaches you how to present and talk about your game, how to build a booth with cardboard and duct tape, why flyers are horrible, how to optimize the play session to fit the harsh environment of the show floor, how the focus should be on building relationships instead of selling copies and overall, how to take advantage of being at a gaming event as a developer.
Make sure to follow the GDC channel for more gamedev talks.