GDC: Ten Principles for Good Level Design
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

GDC: Ten Principles for Good Level Design
15 February, 2018
News

How does one create a top-notch game level? What are the crucial points here? Is it about interactivity, readability or something else? Take a look at a recording of a 2013 GDC session by Dan Taylor, a former Square Enix Montreal’s level designer, on the creation of world-class levels that offers a set of tips for beginners. 

In this 2013 GDC session, Square Enix Montreal’s Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

GDC 

Make sure to check out the GDC channel for more educations talks. 

Source: YouTube

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