GDC: Ten Principles for Good Level Design
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

GDC: Ten Principles for Good Level Design
15 February, 2018
News

How does one create a top-notch game level? What are the crucial points here? Is it about interactivity, readability or something else? Take a look at a recording of a 2013 GDC session by Dan Taylor, a former Square Enix Montreal’s level designer, on the creation of world-class levels that offers a set of tips for beginners. 

In this 2013 GDC session, Square Enix Montreal’s Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

GDC 

Make sure to check out the GDC channel for more educations talks. 

Source: YouTube

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