GDC18: The Design of Night in the Woods
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
2 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

GDC18: The Design of Night in the Woods
5 April, 2018
News

What is your favorite game of 2017? Some of you could definitely mention a game called Night in the Woods. Something is so magical about this game, so, in the end, you’re left trying to figure out the game’s secrets, something that made it so cool. Well, it’s time to deal with these secrets. Let’s take some time and study this 2018 GDC talk with the game’s co-creator Scott Benson discussing design philosophies which defined the final game.  

In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making ‘Night in the Woods’. Experience true stories, real places, outsider perspectives, and cartoon animal people.

GDC 

What is your take on the success of the title? What is the key here? Its story, characters or something else? Share your thoughts in the comments below. 

Source: YouTube

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