GDC18: The Design of Night in the Woods

GDC18: The Design of Night in the Woods

Let’s take some time and study this 2018 GDC talk with the game’s co-creator Scott Benson discussing design philosophies which defined the final game.

What is your favorite game of 2017? Some of you could definitely mention a game called Night in the Woods. Something is so magical about this game, so, in the end, you’re left trying to figure out the game’s secrets, something that made it so cool. Well, it’s time to deal with these secrets. Let’s take some time and study this 2018 GDC talk with the game’s co-creator Scott Benson discussing design philosophies which defined the final game.  

In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making ‘Night in the Woods’. Experience true stories, real places, outsider perspectives, and cartoon animal people.

GDC 

What is your take on the success of the title? What is the key here? Its story, characters or something else? Share your thoughts in the comments below. 

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    GDC18: The Design of Night in the Woods