GDC18: The Design of Night in the Woods
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

GDC18: The Design of Night in the Woods
5 April, 2018

What is your favorite game of 2017? Some of you could definitely mention a game called Night in the Woods. Something is so magical about this game, so, in the end, you’re left trying to figure out the game’s secrets, something that made it so cool. Well, it’s time to deal with these secrets. Let’s take some time and study this 2018 GDC talk with the game’s co-creator Scott Benson discussing design philosophies which defined the final game.  

In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making ‘Night in the Woods’. Experience true stories, real places, outsider perspectives, and cartoon animal people.


What is your take on the success of the title? What is the key here? Its story, characters or something else? Share your thoughts in the comments below. 

Source: YouTube

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