Holy Grail - A New Real-Time Lighting Approach
Events
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
by khiree.taylan
1 hours ago

is this project showed on android mobile phone or super pc??

by eizenhorn91@mail.ru
11 hours ago

Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.

by Tristan
23 hours ago

Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks

Holy Grail - A New Real-Time Lighting Approach
28 November, 2017
News

A team of scientists from Aalto University in Finland is about to reveal a new technique for computing real-time lighting effects that is said to improve both efficiency and accuracy compared to existing methods.

Ari Silvennoinen, a PhD candidate in computer science and Jaakko Lehtinen, an associate professor of computer science and scientist at NVIDIA, will show the new approach at the ACM’s SIGGRAPH Asia 2017 conference in Bangkok this week.

Real-time dynamic global illumination remains a big challenge in the field. The challenge stems from the fact that, given a scene, any two points in the scene could be in interaction by participating in the light transport from one another.

The number of these interactions grows very rapidly. For example, with just 1,000 points, we have potentially 1,000,000 interactions.

Ari Silvennoinen 

The new technique accurately simulates indirect lighting using a small number of “radiance probes.” The approach is said to effectively operate in real-time on 3D scenes, at the level of complexity seen in current game scenes.

The quality of the results, in particular the indirect shadows, is very high due to the accurate way we handle visibility between senders and receivers. Our method makes high-quality indirect illumination, the Holy Grail in real-time computer graphics, practically viable.

Ari Silvennoinen 

Source: vrworld.com
Comments

Leave a Reply

3 Comments on "Holy Grail – A New Real-Time Lighting Approach"

avatar
Preston Linderman
Guest
Preston Linderman

Tutorial? In Unity?

Robert
Guest
Robert

The quality is significantly improved. Check out “Real-Time Global Illumination With Radiance Probes | Two Minute Papers #200” on youtube, around 3:05 is an image that shows pretty well how good it is.

Evan
Guest
Evan

How is this different from traditional light-probe methods?

wpDiscuz