Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
Andrew Lund made a huge breakdown on his recent project, Winter Street Scene, and shared some organizational tips.
Andreas Husballe from Vizlab Studio shared helpful insight into dealing with client briefs, preparation for the commissions and their implementation.
Tom Jantol talked about his position as a film director and animator and shared his experience with iClone Unreal Live Link Plug-In.
Andrej Stefancik talked about his recent work, Cessna C-152, discussing his workflow.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Ron Kamphuis demonstrated how EasySky was constructed: dynamic day/night cycle, lighting, sun/moon calculations, and more.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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