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Interview

Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen

Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.

Quentin Moulinneuf

Jul 26, 2024

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Learn How to Create Pulp Fiction's Jules in 3D

Ernesto Perlingeiro talked about how he visualized the Jules Winnfield model, explaining in detail his workflow of creating the body, clothes, and eyes of the character in ZBrush, Maya, and Substance 3D Painter.

Ernesto Perlingeiro

Jul 26, 2024

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How to Create an Immersive Abandoned Living Room Scene in UE5

Mustafa Shukri provided a step-by-step breakdown of the Abandoned Living Room project, explaining how the textures were made consistent to enhance the overall aesthetic and showing how depth and realism were achieved through lighting.

Mustafa Shukri

Jul 25, 2024

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Crafting a Unique Aged Carved Gunstock With ZBrush & Substance 3D

Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.

Anastasia Prokopovich

Jul 24, 2024

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See How to Make Sunny Mediterranean Coast in Unreal Engine 5

Timothy Dubois showed us the workflow behind the Mediterranean Coast project, explained how the vegetation was created in SpeedTree, and shared a trick for avoiding repetition in the trunk texture.

Timothy Dubois

Jul 23, 2024

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Game Trailers: Strategies for Audience Engagement

Heroic, the trailers and cinematics studio of Room 8 Group, told us about different types of trailers, explained how to attract your target audience, and shared a great way to capture attention from the first seconds of the video.

Heroic by Room 8 Group

Jul 22, 2024

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Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Hafez Yadollahi

Jul 19, 2024

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A Comprehensive Guide on Product Visualization in Blender & Octane Render

Rafa Mota spoke about the Nestlé hot chocolate project and shared what helps him create photorealistic 3D props, explaining how he combines Blender with analog tools like a magnifying glass, rulers, and a pachymeter.

Rafa Mota

Jul 18, 2024

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We Spoke to Graswald CEO About Developing AI Without Scraping Data

Graswald's Julius Harling has joined 80 Level to tell us more about their new Graswald.ai solution, discuss its capabilities and role in 3D workflows, and explain how they managed to set up a generative AI without using anyone's data.

Julius Harling

Jul 17, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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