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Interview

Creating a Detailed Sci-Fi Visor With ZBrush, 3ds Max & KeyShot

Maxim Babkin-Taksar detailed how he created the WIP.0.3.VISOR project, a sci-fi 3D model with intricate materials and rich details, explaining the role composition played in the creation of the prop.

Maxim Babkin Taksar

Jun 21, 2024

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Imagining A Diablo-stye Druid Character With ZBrush & UE5

TaeHun Kim spoke about designing a Druid character heavily inspired by Diablo IV, focusing on face, hair, and whiskers modeling workflows in ZBrush and sharing Unreal Engine 5 lighting setup.

TaeHun Kim

Jun 20, 2024

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Why Developers Port Games to Other Platforms & How It Affects Engagement

Manoel Neto, the CTO at Kokku, explained why developers should consider porting their games, what they need to think about when working with different platforms, and how Kokku can help make sure everything goes smoothly.

Manoel Neto

Jun 19, 2024

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Making Stylized League of Legends Character More Realistic

Denian Lopes explained how he achieved his realistic take on League of Legends' Katarina, showing his modeling and texturing workflows and discussing the work on materials.

Denian Lopes

Jun 18, 2024

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Imagining A Dystopian Laundromat Scene With Maya, ZBrush & UE5

Cecile Roux presented a step-by-step Duke's Laundry project breakdown, explaining how a familiar laundromat setting that merges nostalgia with post-apocalyptic and futuristic undertones was crafted with Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Cecile Roux

Jun 17, 2024

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Here's How You Create a WW2 Japanese Camera Rifle in 3D

Geremia Merzari has shared with us a breakdown of the Konishoruko Rokuoh-Sha Type 89 project, focusing on how a realistic peeling paint effect was set up and hand-painted techniques were implemented to texture the model's surfaces.

Geremia Merzari

Jun 13, 2024

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Ultraman's Yuriko Oka Recreated In 3D With ZBrush, Maya & XGen

Gabriel Lebel Bernier joined us to talk about the digital portrait of Yuriko Oka from the iconic tokusatsu show Return of Ultraman, breaking down the modeling of the face and suit with ZBrush and Maya and explaining the grooming workflow with XGen.

Gabriel Lebel Bernier

Jun 12, 2024

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3D Character Design: A Modern Take on a Medieval Adventurer

Placido Obama Mexia shared a brief breakdown of the Knight project, providing a glimpse of the steps taken to reach the final result.

Placido Obama

Jun 11, 2024

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Crafting the Characters of Dishonored 2: A Detailed Guide and Strategy

Freelance 3D Artist Mihaela Dragan spoke about designing character models for Dishonored 2, focusing on head and skin texturing, UV layouts, and maintaining the unity of the visual style.

Mihaela Morozan Dragan

Jun 10, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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