Interview
Building Assassin's Creed Odyssey Modular Scene With UE & 3D Designer
Environment Artist Brecht Sohier walked us through the Plains of Lakonia, an authentic ancient Greek building that would seamlessly fit in with the world of Assassin's Creed Odyssey, detailing the approach to the creation of assorted pots, vegetation, and sculpted rocks, and sharing valuable tips for beginner artists.
Brech Sohier
Mar 28, 2024
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Histera on Developing a Multiplayer First-Person Shooter Game in Unity
StickyLock Games' Jamel Ziaty has offered an exclusive behind-the-scenes look at the studio's upcoming FPS Histera, explaining how Unity's DOTS and Unity Gaming Services help the team set up the game's multiplayer component.
Jamel Ziaty
Mar 28, 2024
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Recreating Justice League's Knightmare Batman With ZBrush & 3D Painter
Character Artist Kevin Casanada discussed with us his cinematic-style take on Knightmare Batman from Zack Snyder's Justice League with ZBrush and Substance 3D Painter, explaining the coat modeling Marvelous Designer to Maya pipeline and sharing some valuable advice for beginner character artists.
Kevin Casanada
Mar 27, 2024
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How To Prepare Metal & Leather Textures For a 3D Camera Model
Ewa Wierbik-Ziąbka shared a detailed breakdown of the Leica camera project, discussing the modeling workflow in Blender and the texturing pipeline in Substance 3D Painter.
Ewa Wierbik Ziąbka
Mar 27, 2024
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See How Corpse Bride's Victor Van Dort Was Recreated in Blender & Substance 3D
Krystsina Linkevich talked to us about the Victor Van Dort project and shared a brief breakdown of bringing Tim Burton's iconic character to the 3D world.
Krystsina Linkevich
Mar 26, 2024
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See How To Make Photorealistic Video Game Consoles in 3D
Diana Davydiants presents a detailed breakdown of how to create this set of Dendies. They are old, worn-out, and appear exactly as those from your childhood.
Diana Davydiants
Mar 26, 2024
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How to Make 3D Model of Avatar's Zuko Look Like Painting
Mani Salguero explained how he made 3D Zuko from Avatar resemble a 2D picture using Maya and Substance 3D Painter and showed how he hand-painted the textures.
Mani Salguero
Mar 25, 2024
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Recreating A Large-Scale 2D Environment In 3D With Houdini and Nuke
CG Artist Julien Rollin walked us through the Countryside project featuring the Maya to Houdini to Guerilla Render pipeline, talked about the importance of having a slap comp, explained in detail the assembling and rendering workflows, and shared a lot of learning resources for other environment artists.
Julien Rollin
Mar 25, 2024
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Light Brick Talks LEGO Builder's Journey's Development & Unity's visionOS Support
Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.
Mikkel Fredborg
Mar 22, 2024
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