Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
Kostas Chatzaropoulos has told us about the workflow behind The Evil Bard's Study project, shared how to speed up the texturing workflow, and spoke about what it was like to learn ZBrush from scratch.
Fabian Kraus has shared the workflow behind the Medieval City project, spoke about why Unreal Engine is a perfect toolkit for level design needs, and explained how the use of different shapes helps lead players.
Nayoon Levitin talked about the workflow behind the Mad Mouse project, explained how to choose references, and showed how to work on hair in XGen.
Superbloom CEO and co-founder Emily Yim has told us about the reasoning for creating the studio, talked about the games designed with women’s interests in mind, and spoke about current trends in the lifestyle space.
Kateryna Hrytsyshyna shared the workflow behind the Shrine Maiden project and explained each step of sculpting 3D miniatures.
Annik Cherton talked about the workflow behind the Kiera of the School of the Fox project, explained how the hair was made with XGen, and shared some tips for beginning character artists.
3D Artist Manoj R has shared an extensive breakdown of the Medieval Food Stall Environment, talked about Runtime Virtual Texturing, and showed some useful Unreal Engine techniques for setting up realistic water.
The Founder of Simultech Alessandro Cucinotta has told us how he started developing immersive flight sims, shared the development process, and explained why Reallusion's iClone, Character Creator, and ActorCore were chosen as his go-to tools.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2A More Gentle 3D Take On Jinx From Arcane
- 3A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 4Cyberpunk City Street Made in Unreal Engine 5
- 5A Realistic Lamborghini Made in Unreal Engine 5
- 6Zelda: Ocarina of Time Locations Recreated in Unreal Engine 5
Introduction to Grooming in Houdini 19: Hair and Fur TutorialIs there anywhere we can download the OBJ and ABC files for this tutor...·
80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
A Cool Volumetric Clouds Generator for BlenderHi! I'm the developer of the Add-on. If anyone has any questions...·
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