Interview

Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

Add bookmark

How to Make Colorful Quilt-Like Cloth in Substance 3D Designer

Andrey Frolov explained how he set up his bright cloth material in Substance 3D Designer and showed the splatter tool he made to randomly scatter the shapes of the pattern.

Andrey Frolov

Apr 24, 2024

Add bookmark

Carlos Estigarribia on Why Game Studios Turn to External Development Companies

Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.

Carlos Estigarribia

Apr 24, 2024

Add bookmark

How To Create An Original 3D Drooling Fowl With Warty Skin In 8 Hours

The workflows and techniques that Pablo has shared could be instructive, especially when designing original 3D creatures without any other concepts to refer to.

Pablo Munoz Gomez

Apr 23, 2024

Add bookmark

Making A Detailed 3D Swamp Environment From Scratch With ZBrush & UE5

Environment Artist Raghav Verma has shared a quick breakdown of the Swamp Haven project, where every asset, including the foliage, was made by the artist himself with Maya, ZBrush, and Unreal Engine 5.

Raghav Verma

Apr 22, 2024

Add bookmark
Immerse yourself in a
hyper-realistic virtual world
Buy Metasite

A Step-by-Step Tutorial on Creating a Weathered House in the Desert

The "House In The Desert Project," despite being Antonina Korkodola's first project using UE5, immerses us in a lively desert scene. At its heart stands a weathered house, enduring both day and night.

Antonina Korkodola

Apr 19, 2024

Add bookmark

See How Cloth Simulation Was Done in This Assassin's Creed Eclipse Fan-Made Project

Duong Nguyen has shared with us their latest fan-made project, Assassin's Creed: Eclipse, and explained in detail the creation process behind beautifully crafted cloth simulation.

Duong Nguyen

Apr 18, 2024

Add bookmark

Improving Blender Workflows with Still Image Camera Matching App

Per Gantelius talked about the benefits of the fSpy app for still image camera matching and discussed the possibility of another importer.

Per Gantelius

Apr 17, 2024

Add bookmark

A Ghost of Tsushima-Style Abandoned Temple Made in Unreal Engine 5

Level Artist Waner Guo shared a breakdown of the Abandoned Temple project, a Ghost of Tsushima-inspired environment, showing how scanned assets assisted in reconstructing an East Asian scene, and explaining the final render setup in Unreal Engine 5.

Waner Guo

Apr 17, 2024

Add bookmark

Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Explore partners

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more