Interview
Vault: Making a Medieval-Style Level in UE4
María Martínez talked about creating medieval-style abandoned ruins, shared the workflow, and discussed asset-creation in ZBrush and 3ds Max.
Author
María Martínez
Published on
Apr 16, 2021
Art Directing the Multiverse with Core
Art Director at Manticore Games Dan Fessler shared an interview in which he shared some background on the artistic vision for Core.
Author
Fedor Nikitin
Published on
Apr 15, 2021
Making a Beautiful Pond in ZBrush & UE4
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Author
Inka Sipola
Published on
Apr 15, 2021
Gamedec: Creating a Cyberpunk Game
The Anshar Studios shared an extensive breakdown of the upcoming game Gamedec, talked about the working process, and discussed building the community around the game.
Author
Jakub Kwinta
Published on
Apr 15, 2021
Stormscapes: Simulating Cloud Dynamics
Computer Science Ph.D. Student in the Computational Sciences Group at KAUST Torsten Hädrich talked about generating realistic cloud dynamics.
Author
Torsten Hädrich
Published on
Apr 15, 2021
Creating Weapons for Cyberpunk 2077
Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Author
Csaba Szilagyi
Published on
Apr 14, 2021
Working on Particle Effects in UE4 Niagara
A VFX Artist from Allods Team studio Alexey Kropachev talked about creating particle effects in Niagara and shared three extensive breakdowns of different particle effects.
Author
Alexey Kropachev
Published on
Apr 14, 2021
Creating an Animated Robot in ZBrush, Substance & UE4
Michael McDonald showed us how he worked on his PEACEBRINGER project in ZBrush, Substance Painter, and Unreal Engine.
Author
Michael McDonald
Published on
Apr 13, 2021
Creating a Watchmaker's House in Substance & UE4
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
Author
Jaume Rovira
Published on
Apr 13, 2021