Interview

Building a Stone Wall Material in ZBrush & Substance Designer

Ezequiel Delaney has shared the ZBrush/SD workflow that was used in making of Stone Wall PBR Material project and explained why it is important to not get stuck at the idea of making a material 100% Substance Designer.

Author

Ezequiel Delaney

Published on

Oct 21, 2021

Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4

Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.

Author

Tsubasa Nakai

Published on

Oct 20, 2021

Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5

3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.

Author

Diego Torres Ortiz

Published on

Oct 18, 2021

The Hermit: Creating a Modular Environment in UE4

G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.

Author

G. Daniela Ontiveros V.

Published on

Oct 12, 2021

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