Outfit7 Group's Vice President of HR Milena Dolenc, 2D Artist Jude Christoper Roxas, and Tech Artist Maria Fontes spoke about team dynamics at the studio, explained how to create a welcoming atmosphere at the studio, and shared some advice for aspiring developers.
Exodo Animation Studios' Paco Navarro told us how different teams at the company communicate with each other, explained what the first steps when working with a new client are, and spoke about the animation market in Mexico.
Neon Giant's Co-Founders Tor Frick and Arcade Berg have told us about the development behind The Ascent's Cyber Heist DLC and shared their secret to keeping the original game relevant.
Kabum founders explained how the work is organized in the company, talked about their approach to education, and shared some tips for artists willing to join the team.
A hard-surface and material lead artist, Malte Resenberger-Loosmann, told us about the benefits in the updated team's workflows and discussed the mid poly creation.
Founder and CEO of GIANTS Software Christian Ammann spoke about the development process behind Farming Simulator 22: The Platinum Edition, talked about the upcoming features, and shared some insights regarding hiring new specialists.
Zahid Ali Jeelani shares the development process of the hack and slash game ENENRA, explains how the movement animations in parkour sequences were created, and talks about stylistic choices that made the combos.
Elena Mačiulaitytė told us about the workflow behind the Villa Maurogordato Winter Garden project, discussed the process of asset production, and shared how mentors at Vertex School helped her during her workflow.
VR Developer and Lighting Artist Raqi Syed discussed the workflow behind Raise Ravens, an animated docu-memoir where she digitally resurrected her deceased father using Reallusion's Character Creator and iClone.
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- 3Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims
- 4Terra Nil: An Upcoming Reverse City Builder
- 5A New AI-Powered Blender Add-On for Creating Seamless Textures
- 6The Workflow Behind Changing AI-Generated Outfits in Motion
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