Interview

Recreating the Mode Gakuen Cocoon Tower Using 3ds Max & Megascans

Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.

Author

Todor Vladev

Published on

Jul 23, 2021

Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4

Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.

Author

Michael Cox

Published on

Jul 22, 2021

The Production Process Behind Weapons and Vehicles in Cyberpunk 2077

A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.

Author

Ben Andrews

Published on

Jul 22, 2021

Designing a Vintage Phone Prop in Blender & Substance Painter

Walter Torezan Junior presents Vintage Prop 101: in a detailed breakdown, the artist explains how the initial shape of the antique phone was modeled, talks about how you can use Substance Painter to create smaller details of the props instead of only using it for texturing, and shares some great tutorials on Blender.

Author

Walter Torezan Junior

Published on

Jul 21, 2021

Designing Characters for a Puzzle Shooter in ZBrush and Substance

Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.

Author

Aleksey Svischev

Published on

Jul 20, 2021

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Author

Silke Van Der Smissen

Published on

Jul 20, 2021

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