Interview
Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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How to Make Colorful Quilt-Like Cloth in Substance 3D Designer
Andrey Frolov explained how he set up his bright cloth material in Substance 3D Designer and showed the splatter tool he made to randomly scatter the shapes of the pattern.
Andrey Frolov
Apr 24, 2024
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Carlos Estigarribia on Why Game Studios Turn to External Development Companies
Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.
Carlos Estigarribia
Apr 24, 2024
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How To Create An Original 3D Drooling Fowl With Warty Skin In 8 Hours
The workflows and techniques that Pablo has shared could be instructive, especially when designing original 3D creatures without any other concepts to refer to.
Pablo Munoz Gomez
Apr 23, 2024
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Making A Detailed 3D Swamp Environment From Scratch With ZBrush & UE5
Environment Artist Raghav Verma has shared a quick breakdown of the Swamp Haven project, where every asset, including the foliage, was made by the artist himself with Maya, ZBrush, and Unreal Engine 5.
Raghav Verma
Apr 22, 2024
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A Step-by-Step Tutorial on Creating a Weathered House in the Desert
The "House In The Desert Project," despite being Antonina Korkodola's first project using UE5, immerses us in a lively desert scene. At its heart stands a weathered house, enduring both day and night.
Antonina Korkodola
Apr 19, 2024
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See How Cloth Simulation Was Done in This Assassin's Creed Eclipse Fan-Made Project
Duong Nguyen has shared with us their latest fan-made project, Assassin's Creed: Eclipse, and explained in detail the creation process behind beautifully crafted cloth simulation.
Duong Nguyen
Apr 18, 2024
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Improving Blender Workflows with Still Image Camera Matching App
Per Gantelius talked about the benefits of the fSpy app for still image camera matching and discussed the possibility of another importer.
Per Gantelius
Apr 17, 2024
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A Ghost of Tsushima-Style Abandoned Temple Made in Unreal Engine 5
Level Artist Waner Guo shared a breakdown of the Abandoned Temple project, a Ghost of Tsushima-inspired environment, showing how scanned assets assisted in reconstructing an East Asian scene, and explaining the final render setup in Unreal Engine 5.
Waner Guo
Apr 17, 2024
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