Isle Towers: A Stunning Prototype by 6 Developers
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by Charlotte Delannoy
9 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
11 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
12 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style:

Isle Towers: A Stunning Prototype by 6 Developers
14 March, 2019

Here is something stunning: have a look at this game prototype codenamed Isle Towers made by 6 developers!

“A game prototype made by 6 core developers over the course of 12 months. We sought out to create a fantastical world full of mysteries and wonders for players to explore and build, together.”

Yeah, you’ve heard us right: it took just 6 developers and 12 months to set up this awesomeness. For now, it is just a prototype, but we’re sure that excited people will convince the team to build a full game.

You can follow this link to learn more about the project, but their page is down as of this moments. Let’s discuss the prototype in the comments below.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games


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