Joakim Stigsson Releases Desert Gas Station
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This is great. Keeping UVs at 90 degrees never occurred to me but it makes so much sense it seems obvious in retrospect

Unless I'm mistaken, this is how Shadow of the Colossus handles the fur on the Colossi

by Nate Lane
4 hours ago

Awesome breakdown Simon!

Joakim Stigsson Releases Desert Gas Station
17 January, 2018
News

You can now get your hands on an amazing modular desert gas station with a large-scale terrain and vegetation by Joakim Stigsson (don’t forget to read our exclusive interview about the scene). The pack comes with dynamic lighting, so you can easily change scenarios. All assets are said to be made with game production quality and standards.

Features:

  • Over 150 high-quality Assets
  • Large scale terrain with materials and tesselation setup
  • Master material with tweakable material instances
  • Decals for damage and dirt
  • Vegetation setup for fast foliage painting
  • Tilabe materials with vertex blend
  • Blueprints for tweakable assets
  • Dynamic lighting with four different lighting setups
  • Post process with colorgrading for each lighting

Texture Sizes:

  • 4096px = 11
  • 2048px = 89
  • 1024px = 88
  • 512px = 24
  • 256px= 22

Collision: Yes (Automatically generated)

Triange Count: 222,567 (All Assets)

LODs: Only Lod0

Number of Meshes: 162

Number of Materials and Material Instances: 144

Number of Textures: 267

Buy the scene for $50

Source: Gumroad

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