Jobs: Weapons Modeler at Hi-Rez Studios
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by Krzysztof Czerwiński
3 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Great studio. Great game will be.

by Parag Ponkshe
20 hours ago

Maybe ... but dont try to touch it xD

Jobs: Weapons Modeler at Hi-Rez Studios
15 June, 2017
News

Hi-Rez Studios is seeking an inspired Weapons Modeler to work at a studio in Alpharetta, Georgia, on an unannounced project.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects.

Hi-Rez Studios

What their Weapon & Hard Surface Modelers do:

  • Create fully functional and visually appealing weapon/hardsurface models
  • Work within defined technical constraints
  • Closely follow art and design concepts to meet the established art style
  • Contribute to the creative process through original ideas and inspiration
  • Participate in critiquing your work and the work of other artists
  • Excellent work ethic, self-motivation, and ability to take constructive feedback

Who they are looking for:

  • Proficiency with industry software tools & pipelines (3dsmax, Zbrush, Photoshop, Maya, etc.)
  • In depth knowledge of weapon/hardsurface modeling as related to game development
  • Ability to re-create photo realistic weapons and other hard surface props, with a meticulous attention to detail
  • Excellent sculpting skills in Zbrush
  • Excellent Hard Surface modeling skills
  • Strong understanding of workflows and techniques in regards to first person weapons
  • Strong grasp of form, scale and proportion
  • A keen eye for design in regards to weapons and hard surface elements
  • Ability to work collaboratively and communicate with multiple teams
  • Ability to thrive in a fast-paced environment

Even better candidates:

  • Concept art and 2D skills2+ years using 3DSMax for modeling
  • Strong organizational and file management skills
  • Basic level animation skills for roughing out designs
  • Other related programs such as Quixel Suite and Substance Designer

Apply

Source: Gamasutra

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