Materials Mentorship From Josh Lynch
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Materials Mentorship From Josh Lynch
5 September, 2016
News

Be sure to check out this thread on Polycount this month. Our contributor and master game artist Josh Lynch is holding a mentorship program among Brandon Brown, Tristan Meere  and Ryan Dziurgot. These guys are going to build amazing materials with modern tools, used in AAA-game development pipelines. Josh is going to oversee the whole thing and help them out with precise advice. Great initiative!

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Over the month of September I am running a “Materials Mentorship” program through Patreon. The main goal of the mentorship is for the artist to create one or two materials over the course of a month with tools currently used in AAA production pipelines. The materials will be created referencing real life sources, as well, the focus will be on material definition, overall readability balance, and presentation. These three artist will be posting their WIP images and discussing their process in this thread and I am really excited to see their progress take place over the coming weeks.

 

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