Megascans Desert Pack for UE4
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Latest comments
by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
4 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

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Megascans Desert Pack for UE4
9 May, 2018

Quixel has just released a high-quality collection of surfaces and assets including sand, soil, gravel, stones, boulders, rock formations, stumps, and branches created from real-world scan data on Unreal Marketplace. This is everything you need to generate a harsh and unforgiving desert landscape. The assets, surfaces, and atlases presented in the pack are ready to scatter, paint, landscape, or manually place for complete control. You will also get multiple LODs for each 3D asset.

All textures are provided in 4096×4096 resolution and include:

  • Albedo
  • Roughness
  • Opacity
  • Normal
  • Translucency

Physically Based Rendering (PBR): Yes

LOD: Yes

Collision: Yes

Texture size: Up to 4K

Number of Meshes: 31

Number of Materials and Material Instances: 10 Materials, 33 Instances

Number of Textures: 122

Documentation: No

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