AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
Yoeri Vleer is working on a pack of anime/stylized effects for Unreal Engine 4. The thing here is that pack is modular — it will allow you to generate a near infinite amount of impact effects with the help of smart materials, instances, cascade/emitter setups and some tutorials.
My love for stylized fighting games and animated movies/series got the better of me and I thought it would be cool to practice the style and create a neat package out of it.
My goal is to keep the package very modular, meaning that any potential buyers arent just stuck with a base amount of impacts, but trough very clean and smart materials, Instances, cascade/emitter setups, and perhaps a few videos on how to use and combine each aspect of this pack together to create a near infinite amount of impact effects that would go great with stylized games of all genre’s.
The project now features 139 basic items.
The three impact spark emitters are said to be filled with tons of identical themed effects. All the materials are properly set up and easy to read for users with some knowledge of the material editor.
Each effect will give you an access to a set of dynamic parameters to modify color, panning speed, and other parameters.
Here’s a little preview:
You can follow the project here.