New Concepts From Playdead’s Next Game
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
20 hours ago

VUE without competition

by John
20 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

New Concepts From Playdead's Next Game
9 May, 2019

Playdead, an independent game company behind LIMBO and INSIDE, apparently showed two more concepts made for their next title. Their current project is a sci-fi adventure set in a remote corner of the universe, and it is safe to say that the community is excited about the project.

First, here are two artworks shared last year:

The first image appeared on Playdead’s job postings:

Here are the skills they need from a 3D artist:

  • 4+ years of experience within a 3D game production is essential.
  • A strong portfolio of work which demonstrates a level of mastery in 3D art and design.
  • Experience with zBrush or equivalent is a must.
  • Experience with 3D packages such as Maya, Modo, etc. and a willingness to learn new tools.
  • Great communication skills and ability to work effectively on shared projects.

You can find the offer here. There’s also this second image floating around their forums:

A little is known about their game, but we’re sure they’ll continue their stylish path. Make sure to discuss the art pieces in the comments.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

Leave a Reply

Related articles