Nuke 11.2 Released
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Latest comments
by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Nuke 11.2 Released
19 July, 2018
News

Foundry has revealed the next update for its Nuke. The new version brings an updated UI for adding nodes and parameters, improvements to the deep compositing toolset, a speed boost for the Smart Vector toolset, and more. 


Updated UI for adding nodes and parameters

Nuke 11.2 includes updates to the UI, dramatically speeding up tasks artists do multiple times a day. We’ve made a raft of improvements to the tab menu, making it faster to find and add nodes to a script, including an improved search that enables artists to find any node with three or fewer characters, and the ability to favorite commonly used nodes. Great for adding user knobs to LiveGroups and Gizmos, we’ve created a new interface allowing you to drag parameters between nodes, reducing the clicks needed to add a knob from an average of 7 to just 3.

Deep compositing toolset improvements (image)

Deep compositing toolset improvements

Nuke now has a new API for deep compositing which manages memory more efficiently, resulting in 1.5x faster processing in our tests, with more improvement possible on larger scripts. Performance improvements vary by project and set up: see the release notes for more details on making the most of this update.  In addition to the new API, we’ve made a number bug fixes and improvements to the deep compositing tools, including updates to the DeepExpression node and the ability to use Nuke’s metadata nodes within a deep stream.

Faster Smart Vector toolset with new mask input

The Smart Vector Toolset has received further updates, opening up new workflows and extending the use cases for the toolset. Smart Vector and Vector Distort have been optimized for the GPU, allowing users to generate Smart Vectors on the fly and preview the result without needing to render the vectors.  Previously, occluding objects would impact motion vectors and influence the distort result. Now, you can set a mask input for motion which the Smart Vector toolset will ignore when warping the applied paint or texture, removing the manual clean-up work that was needed in these cases.



Nuke Studio improved project panel

Artists managing projects in Nuke Studio receive a huge boost from a collection of enhancements that make it easier to organize, manage and navigate. This feature also brings new functionality to the spreadsheet and the timeline.

Foundry

You can get more details here

Source: foundry.com

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