NVIDIA Announces Partnership With Epic Games
Events
Subscribe:  iCal  |  Google Calendar
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Tokyo, Kanagawa JP   4, Sep — 7, Sep
Busan KR   5, Sep — 10, Sep
Latest comments

Great information, I will tweet to my friends to get them to check it out. keep it up. Thanks for sharing! If have a long time than visit to: atari breakout

Nice! thank you so much! Thank you for sharing. Your blog posts are more interesting and informative. I think there are many people like and visit it regularly, including me. --light novel--

by Ronn nguyen
4 hours ago

It is a good and amazing article. Your information is very useful for me and for others. Thank you so much. __hotmail login__

NVIDIA Announces Partnership With Epic Games
12 November, 2015
News

In September, Epic Games revealed its NVIDIA powered “Bullet Train” VR demo. Now, NVIDIA has officially partnered with Epic Games to create an amazing future for virtual reality.

Epic Games and NVIDIA

Just a few days ago at the VRX 2015 conference held in San Francisco, Nvidia made an announcement that they would be partnering with Epic Games to put their GameWorks VR technology which includes Multi-Resolution Shading and VR SLI into Unreal Engine 4. With Unreal Engine’s powerful engine used to create game projects from high-end console to PC, there is much to look forward to into the future of development.

Multi-Resolution Shading

VRX-Keynote-Final3-Page-12-80lvNVIDIA’s Multi-Resolution Shading is just one of the technologies that are built into the GameWorks VR. Multi-res shading works with VR headsets to raise the performance in the areas where users can see it. The way this works is by delivering a higher resolution at the center of the image where your eyes would be focused, and then the resolution is lowered at the periphery where they’re not focused. This saves graphics workload without sacrificing image quality. This technology will help VR developers get up to 50% more performance out of their UE4 developed VR games and apps.

High Performance Demanded for VR

VRX-Keynote-Final3-80lvBecause VR is so demanding, developers will need the best performance possible. Immersive VR experiences require 7x the performance of the average 1080p PC gaming experience, so it is of the utmost importance that building an installed base of capable PCs be the very first step to make virtual reality, a reality. NVIDIA is doing this with their products like the GeForce GTX 970 graphics card and with the Multi-res Shading. The company expects the installed base of GeForce VR ready PCs to grow from 5 million today, to over 130 million in the next 4 years.

We’re excited to be working with the entire VR ecosystem to make these experiences a reality — from companies making headsets, input and tracking devices, to capture and streaming technologies, to applications, to software engines that can drive a variety of experiences, to platforms and stores.

Source: blogs.nvidia.com

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
0 Comment authors
Creating Virtual Mud with Substance Designer Recent comment authors
trackback

[…] Allegorithmic has announced the winners for its awesome Procedural Material Contest (sponsored by NVIDIA). It was a great event that brought up to our attention a lot of very talented artists, who have […]