your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Travis Davids has shared a new video guide that goes over the process of setting up and using the brand new Toon Shader in Octane Render. The Toon Shader is basically a non-photorealistic way of depicting lighting effects. The results here are defined by the Toon materials and the Toon light sources.
A guide showing you how to setup and use the brand new TOON SHADER in Octane Render. My program of choice in this video is Maxon’s Cinema 4D.
As you can see, there are actually tons of ways to use the new shader. Did you find the guide useful? What are your thoughts on the Toon Shader?