Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Travis Davids has shared a new video guide that goes over the process of setting up and using the brand new Toon Shader in Octane Render. The Toon Shader is basically a non-photorealistic way of depicting lighting effects. The results here are defined by the Toon materials and the Toon light sources.
A guide showing you how to setup and use the brand new TOON SHADER in Octane Render. My program of choice in this video is Maxon’s Cinema 4D.
As you can see, there are actually tons of ways to use the new shader. Did you find the guide useful? What are your thoughts on the Toon Shader?