Overwatch: The Making of Mei’s Short
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by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Overwatch: The Making of Mei's Short
7 September, 2017

The Overwatch team has posted a new behind-the-scenes look at the game’s most popular animated short, “Rise and Shine.” Haven’t seen the short yet? It tells the story of Mei living at Ecopoint: Antarctica, both before and after her forced cryogenic slumber after a storm knocks out communications.

Jeff Kaplan is also here to discuss the tie-ins to the actual game, breaking down concept, backstory and actual in-game mechanics. What is more, George Krstic, the head of story and creative development​ for the short, discussed Mei’s change as a character from the beginning of the short to its end, from a passive observer to the one who creates all of the action in the short. 

The video also gives a glimpse at the animation process. Plus, more details on the story and lovable sidekick, Snowball. What are you waiting for? It’s an amazing seven-minute look at the studio magic!

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