Physics Forests – Real-Time Fluid Simulations
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Physics Forests - Real-Time Fluid Simulations
28 August, 2018

Apagom AG has recently presented a preview video and a downloadable interactive demo for Physics Forests, the team’s new real-time fluid simulation software that revolves around machine learning.

You can now get hands on a standalone demo is available that is capable of dealing with real-time simulations of fluids and granular materials interacting with rigid bodies and animated characters plus interactive environments such as movable objects, fluid sources and additional effects additional effects like tornados and swirls. The software is said to be ready for real-time fluid sims and surface meshing for up to 10 million particles. What is more, the developer has plans on releasing plugins for existing physics engines and VFX software. 

The demo is compatible with Windows and Linux and requires a minimum of a GTX1060 graphics card. The team recommends a 1080GTx for the demo.

You can learn more on the project’s website.


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