Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Polycount and Marmoset have once again teamed up to host the forth annual GDC Meetup. Don’t miss another great chance to study cool artwork, get free swag and talk to talented artists.
Venue: Harlot/46 Minna
Location: 46 Minna St, San Francisco, CA 94105
Date: Tuesday, March 20th, 2018
Time: 6:00 – 10:00pm
How to get in: Present the flyer at the door.
Print it or save it to your phone.
- Food service will not be available, so make sure to grab something to eat before you get to the party.
- Please do not bring luggage or backpacks to the event, if you must, drop your bag off at the coat check. The event space generally fills up quickly, so space is at a premium.
- This event is all about meeting new people. So get out there and conversate, have fun, and make some new friends!
Polycount and Marmoset
You can find more info on the meetup here.